tag:blogger.com,1999:blog-5236550634399153669.post7342243764693699199..comments2018-09-01T09:41:11.225+01:00Comments on A Thousand Hats: Setting up terrain & objectives in games of 40k (or any other wargame)Carl Brownhttp://www.blogger.com/profile/08839386900606623269noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5236550634399153669.post-19653848915837130402010-05-26T13:50:46.496+01:002010-05-26T13:50:46.496+01:00I probably handicap myself in our local tournament...I probably handicap myself in our local tournaments because we set up terrain in round 1, so most people go for tactics in the setup, while I'm going for aesthetics.<br /><br />But I'd rather have a fun looking game, even if it costs me a bit of an advantage.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5236550634399153669.post-59899627461011580192010-04-16T17:55:41.607+01:002010-04-16T17:55:41.607+01:00We map the scenery before we play, and with campai...We map the scenery before we play, and with campaign games we do connecting map layouts. <br />Its why the systems I am working on at the moment use smaller game area's and are laid out in formations to make cities or farming area's. <br />It is also a pet hate of mine to see a cluttered bored that has no realistic formation.Davehttps://www.blogger.com/profile/01981272723836401501noreply@blogger.com